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	<title>Guillaume Paumier&#039;s weblog &#187; user experience</title>
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		<title>UX &amp; IxD news &#8211; 23 November 2009</title>
		<link>http://www.gpaumier.org/blog/342_ux-ixd-news-23-november-2009/</link>
		<comments>http://www.gpaumier.org/blog/342_ux-ixd-news-23-november-2009/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 08:26:08 +0000</pubDate>
		<dc:creator>Guillaume Paumier</dc:creator>
				<category><![CDATA[Multimedia Usability]]></category>
		<category><![CDATA[UX & IxD news]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.gpaumier.org/blog/?p=342</guid>
		<description><![CDATA[For a few months now, I have been maintaining a newsletter on my weblog in French called "Actualités Wikimedia"; it consists typically of very short stories and links about happenings in the Wikimedia universe that I find noteworthy.

I also follow RSS feeds related to User experience (UX), Interaction design (IxD) and Usability in general. With my new job, it makes sense to pick a few interesting pieces of information for Wikimedians who want to better understand the work of the Wikimedia usability team(s). <a href="http://www.gpaumier.org/blog/342_ux-ixd-news-23-november-2009/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>For a few months now, I have been maintaining a newsletter on my weblog in French called &#8220;<em><a title="Actualités Wikimedia sur le journal de Guillaume Paumier" href="http://www.gpaumier.fr/blog/sujet/wikimedia/actualites-wikimedia/">Actualités Wikimedia</a></em>&#8220;; it consists typically of very short stories and links about news of the Wikimedia universe that I find noteworthy. Part of these news come from <acronym title="Really Simple Syndication">RSS</acronym> feeds in English that I follow; I summarize them in French in order to bring them to a larger audience.</p>
<p>I also follow another set of <acronym title="Really Simple Syndication">RSS</acronym> feeds related to User experience (<acronym title="User experience">UX</acronym>), Interaction design (<acronym title="Interaction Design">IxD</acronym>) and Usability in general. Until now, I have been reading them for my own benefit; but <a title="microblog from gpaumier on identi.ca" href="http://identi.ca/notice/12239070">with my new job</a>, it makes sense to pick a few interesting pieces of information for Wikimedians who want to better understand the work of the Wikimedia usability team(s). As a consequence, I will try to maintain a &#8220;<acronym title="User experience">UX</acronym> &amp; <acronym title="Interaction Design">IxD</acronym> newsletter&#8221; on this weblog, starting with this one.</p>
<div id="attachment_839" class="wp-caption aligncenter" style="width: 600px"><a href="http://www.gpaumier.org/blog/wp-content/uploads/2009/11/Japanese_Cast_Iron_Tea_Kettle_by_Steven_Depolo6402.jpg"><img class="size-medium wp-image-839" title="Japanese_Cast_Iron_Tea_Kettle_by_Steven_Depolo640" src="http://www.gpaumier.org/blog/wp-content/uploads/2009/11/Japanese_Cast_Iron_Tea_Kettle_by_Steven_Depolo6402-590x393.jpg" alt="Japanese Cast Iron Tea Kettle by Steven Depolo6402 590x393 UX & IxD news   23 November 2009" width="590" height="393" /></a><p class="wp-caption-text">Japanese Cast Iron Tea Kettle. Friends of Donald Norman will understand. (CC-by by Steven Depolo)</p></div>
<h3>User research</h3>
<p><strong>What is the point of user experience research?</strong> It may seem obvious to any designer, but it is harder to explain to clients or, in my case, to the Wikimedia community. People who are not familiar with interaction design and product development in general often have a hard time understanding why it is critical to &#8220;lose&#8221; time in research (it is really &#8220;invest&#8221;) at the early stages, even when the course of action looks so obvious. David Sherwin provides a &#8220;cheat sheet&#8221; to explain the value of user experience research in plain English.</p>
<ul>
<li><em><a title="Can You Say That in English? Explaining User Experience Research to Clients" href="http://www.alistapart.com/articles/can-you-say-that-in-english-explaining-ux-research-to-clients/">Can You Say That in English? Explaining User Experience Research to Clients</a></em>, David Sherwin, A List Apart, 3 Nov. 2009.</li>
</ul>
<p><strong>What are the benefits of using personas in product design?</strong> Personas are fictional model users based on behavioral patterns and goals of real users that we have studied. More than just stereotypes with a stock photograph stuck on a board, they are very much like other scientific models based on experimental data. As a trained scientist and a follower of the <a title="Cooper Interaction design" href="http://www.cooper.com">Cooper</a> methodology, I make an intensive use of personas for my work on the Wikimedia <a title="About the Wikimedia Multimedia usability project" href="http://usability.wikimedia.org/wiki/Multimedia:About">Multimedia Usability project</a>. Despite their broad use in design teams, few studies have tried to assess the actual effectiveness of personas; Frank Long has now published such a study.</p>
<ul>
<li><em><a title="Real or Imaginary: The effectiveness of using personas in product design" href="http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html">Real or Imaginary: The effectiveness of using personas in product design</a></em>, Frank Long, Irish Ergonomics Review, Proceedings of the IES Conference 2009, Dublin, 20 Nov. 2009.</li>
</ul>
<h3>Design principles<strong> </strong></h3>
<h3><strong> </strong></h3>
<p><strong>Let users explore and discover your website.</strong> There is a trap <a href="http://www.mediawiki.org">MediaWiki</a> developers easily fall into: the interface of MediaWiki (and, as a consequence, the one you see on <a href="http://en.wikipedia.org">Wikipedia</a> and <a href="http://commons.wikimedia.org">Wikimedia Commons</a>) is cluttered by dozens of unnecessary links and verbose descriptions. On the other hand, the software is so complex that a lot of features remain hidden even to established participants. What we need is a simpler interface that provides the relevant links and hints when appropriate, and at the same time empowers and encourages users to be bold and explore the interface. Amber Simmons provides a few pieces of advice on how to improve discoverability in order to make websites more explorable.<em><br />
</em></p>
<ul>
<li><em><a href="http://www.alistapart.com/articles/you-can-get-there-from-here-websites-for-learners/">You Can Get There From Here: Websites for Learners</a></em>, Amber Simmons, A List Apart, 3 Nov. 2009.</li>
</ul>
<h3>Product implementation<strong> </strong></h3>
<h3><strong> </strong></h3>
<p><strong>A babelfish for designers and developers.</strong> In the world of software and website development, it is not uncommon to find designers and developers working together. This is for instance the case with the Multimedia Usability project, where the core team is comprised of two people: me and a software developer. However, communication between designers and developers is not always easy, because of their different backgrounds and perspectives; it could be compared to chatting in a foreign language. This is something I have also experienced during my previous work as an interdisciplinary researcher: I was a physicist and microtechnologist working closely with chemists and biologists. In her latest article, Theresa Neil provides some good advice in order to facilitate the communication and collaboration between designers and developers.</p>
<ul>
<li><a title="Designers vs Developers: Coming together to build the best RIAs" href="http://designingwebinterfaces.com/designers-vs-developers"><em>Designers vs Developers: Coming together to build the best RIAs</em></a>, Theresa Neil, Designing Web interfaces, 10 Nov. 2009.</li>
</ul>]]></content:encoded>
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